Dunno, perhaps is something wrong on my side. Maybe someone else who doesn't have right timestamps can confirm that load order is fine/not fine now or you can try it yourself if you have time/will.Īnd a little offtop, seems like my Fallout 4 plugins.txt is also ignored by game and official esm's loads as they want, not the way listed in plugins.txt (Far Harbor, for example, loads as 05, but in plugins.txt it's in 3rd place). But after changing timestamps it was fixed, really, no point for me to lie about it. As I said - with latest beta my load order was wrong again even tho I have listed official esm's in plugins.txt, I also tried to list only mods in there and in both cases load order was wrong (checked in console and opened save file with txt editor). I've read your previous post about it, that timestamps has no effect on game and only affect CK. The CK DOES though, so that fix is valid for the CK. That information in the Reddit post is wrong, the game does not use timestamps to determine load order. The timestamps on mine are already in the right order though. I reckon this issue would fall under one of those embarrassing "General performance and optimization improvements" they do not like to explain in Bethesda - When time runs out, and you produce the final official update patch, please remind the guy who sets the compiling in motion to use the optimisation flag. The same needs to be done for Skyrim SE, but they obviously forgot for the 1.1.51 updateĪh well, good to see progress is being made again in the more recent beta instead of backward steps. And the next official recompile of the exe had the code optimisation flag set. It was after a few of our more in depth coders looked at that who were doing their own game optimisation patches at the time with a. So they could safely turn on the optimisations Since then, when Skyrim was released that legacy support was not re-consideredīut the minimum specifications for Skyrim excluded older CPUs which did not support the instruction set anyway. In Original Skyrim when it was first released they never used to use a code optimisation flag when compiling the exe - The reason for that was that for Oblivion ( the previous Elder Scrolls game in the series ) they could not switch it on due to people using that game could still be using older hardware ( Central Processing Unit ) which did not support the code optimisations A built-in scripting library hook would have made SKSE64 a lot easier, and updates would be smooth.Sounds like the code optimisation which slowed down Arthmoors ( and other peoples machines too ) was a repeat mistake. However, I also wish they would directly support the modding community. What I like best: Bethesda is staying involved with the game. The curated CC model is better, although I've yet to see anything I'm willing to buy. If you want to be paid, then your work has to be BETTER than Bethesda. Nothing new, a lot of garbage, no incentive for quality. With that background, and a very long history with open source and shareware, it is my opinion that the Bethesda/Steam paid mods rollout was badly botched. (When I bought Skyrim, it was a Feb 2012 bundle with Morrowind and Oblivion, so I really ought to try them.) My guess is that you mean TES fan as these latter two, because they developed a modding community. Played through the initial Oblivion dungeon during a Christmas day, but that game belonged to a nephew, and I never got around to it again. You could ride a horse between cities! But that game belonged to my youngest brother, he got bored with it, and traded it with a friend for something else. Especially liked the GURPS-style system (as I'd been playing that for years). As you can see, I'm a builder kinda player. Although it had good ideas, it got boring - so I went back to Civilization, Railroad Tycoon, SimCity, and MUDding. Played Arena for quite a few hours (took me awhile to get out of the initial dungeon, did it over and over until I figured out the "optimal" path), until I got annoyed after walking outside a city for over a player hour and never arriving anywhere. I think I've mentioned this background before: I've known about TES for years, but seeing Skyrim visuals and the excitement of family members was what brought me back. I dunno whether I'm a long time TES fan or not.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |